Personal Profile
Creative and technically skilled professional with experience across software development, digital content creation, and project management. Proficient in coding, social media strategy, and immersive media with a proven record of accumulating over 8 million organic views on social media platforms. Known for adaptability, collaborative mindset, and a passion for innovative problem-solving across diverse digital and technical landscapes.
Technical Skills
Programming Languages
Python, JavaScript, TypeScript, C#, SQL
Creative Software
Illustrator, Photoshop, After Effects, Premiere, Cinema 4D
Game Development
Unity, Unreal Engine
3D Modelling
Blender, Cinema 4D
Areas of Expertise
Project Management
Cross-functional team leadership, deadline-focused delivery, agile methodologies
Game & Immersive Technologies
Authorised Nintendo Developer, Unity, Unreal Engine, Blender
Content Creation
2D/3D Animation, Motion Graphics, Hologram Prototyping
Digital Marketing
Social media growth and engagement, analytics, content strategy
Professional Experience
Exhibiting Artist
- Collaborate with 3 other artist on exibitin called "Nowisim".
- Created transmedial experience called "Solar Punk Bristol".
- Experience included holographic display, holographic trading cards and original sound track.
Artist Resident
- Collaborat with researchers and partners from the Centre to make creative and speculative work building on ongoing research.
- Exploring particular sociodigital futures issues.
- Potential output to involve holographic technology and artificial Intelligence.
Researcher and Producer
- Conducted critical research examining intersectional approaches to AI ethics, focusing on how algorithmic bias affects marginalised communities.
- Developed theoretical frameworks challenging conventional AI ethics discourse by centring Global Majority perspectives and experiences.
- Authored comprehensive research on topics including AI bias affirmation, epistemological justice in data science, and decolonising AI development practices.
- Presented research findings at The Watershed Bristol, engaging public audiences in discussions about power structures in AI development.
Project Manager and Technologist
- Conceptualised, designed, and developed an interactive game titled "Holographic Metaverse" showcasing cutting-edge holographic gaming experiences.
- Implemented hand tracking technology integrated with two large-scale holographic displays for immersive user interaction.
- Successfully showcased the project at Connected Futures, Millennium Square, demonstrating the future of interactive entertainment.
- Utilised Unity and custom holographic APIs to create seamless user experiences in mixed reality environments.
Technologies Instructor
- Designed and delivered workshops teaching generative AI applications in holographic technologies to young people aged 14-18.
- Developed curriculum covering the complete AI pipeline: LLMs, speech-to-text, text-to-image, and image-to-3D conversion.
- Mentored students in understanding emerging AI tools and their applications in immersive media.
Project Manager and Technologist
- Delivered an interactive holographic prototype under the BBC New Creatives commission, fusing motion capture, CGI and haptic hand‑sensor technology.
- Pioneered pairing holographic hardware with haptic feedback, establishing a novel platform for immersive digital storytelling.
- Navigated scope, interactivity and cost constraints to pivot the project direction while preserving core experiential goals.
Project Manager and Technologist
- Translated complex cybersecurity frameworks into an immersive StoryWorld, enabling learners to explore 19 core knowledge areas.
- Developed a six‑part educational comic series, condensing technical concepts into visually engaging episodes that boosted learner retention.
- Designed and launched an interactive game integrated with the comic to reinforce critical skills through hands‑on challenges.
- Led end‑to‑end multimedia production, coordinating writers, illustrators, and developers to merge technical content with dynamic visual storytelling.
Researcher and Producer
- Conducted research into emerging digital ecosystems (VR/AR/MR) and their socio‑cultural impact on Black communities for the South‑West Creative Technology Network.
- Established a VR studio, designing immersive experiences with Unity and Blender to prototype applications addressing digital marginalisation.
- Delivered “Virtual Marginalisation,” a keynote presentation interrogating inherent biases within immersive virtual environments.
- Secured and managed funding, overseeing budgets, schedules and stakeholder engagement to ensure research objectives were met.