VINCENT BAIDOO

Creative Technologist / Project Manager

+447429821023
Bristol, UK
vince@southblessed.co.uk southblessed.co.uk

Personal Profile

Creative and technically skilled professional with experience across software development, digital content creation, and project management. Proficient in coding, social media strategy, and immersive media with a proven record of accumulating over 8 million organic views on social media platforms. Known for adaptability, collaborative mindset, and a passion for innovative problem-solving across diverse digital and technical landscapes.

Technical Skills

Programming Languages

Python, JavaScript, TypeScript, C#, SQL

Creative Software

Illustrator, Photoshop, After Effects, Premiere, Cinema 4D

Game Development

Unity, Unreal Engine

3D Modelling

Blender, Cinema 4D

Areas of Expertise

Project Management

Cross-functional team leadership, deadline-focused delivery, agile methodologies

Game & Immersive Technologies

Authorised Nintendo Developer, Unity, Unreal Engine, Blender

Content Creation

2D/3D Animation, Motion Graphics, Hologram Prototyping

Digital Marketing

Social media growth and engagement, analytics, content strategy

Professional Experience

June 2026
  • Collaborate with 3 other artist on exibitin called "Nowisim".
  • Created transmedial experience called "Solar Punk Bristol".
  • Experience included holographic display, holographic trading cards and original sound track.
  • Collaborat with researchers and partners from the Centre to make creative and speculative work building on ongoing research.
  • Exploring particular sociodigital futures issues.
  • Potential output to involve holographic technology and artificial Intelligence.
Brigstow Institute

Researcher and Producer

Feb 2024 - June 2025
  • Conducted critical research examining intersectional approaches to AI ethics, focusing on how algorithmic bias affects marginalised communities.
  • Developed theoretical frameworks challenging conventional AI ethics discourse by centring Global Majority perspectives and experiences.
  • Authored comprehensive research on topics including AI bias affirmation, epistemological justice in data science, and decolonising AI development practices.
  • Presented research findings at The Watershed Bristol, engaging public audiences in discussions about power structures in AI development.
Smart Labs, University of Bristol

Project Manager and Technologist

Dec 2024 - Mar 2025
  • Conceptualised, designed, and developed an interactive game titled "Holographic Metaverse" showcasing cutting-edge holographic gaming experiences.
  • Implemented hand tracking technology integrated with two large-scale holographic displays for immersive user interaction.
  • Successfully showcased the project at Connected Futures, Millennium Square, demonstrating the future of interactive entertainment.
  • Utilised Unity and custom holographic APIs to create seamless user experiences in mixed reality environments.
Mar 2024 - Nov 2024
  • Designed and delivered workshops teaching generative AI applications in holographic technologies to young people aged 14-18.
  • Developed curriculum covering the complete AI pipeline: LLMs, speech-to-text, text-to-image, and image-to-3D conversion.
  • Mentored students in understanding emerging AI tools and their applications in immersive media.
Arts Council / BBC, Bristol

Project Manager and Technologist

Mar 2020 - Oct 2021
  • Delivered an interactive holographic prototype under the BBC New Creatives commission, fusing motion capture, CGI and haptic hand‑sensor technology.
  • Pioneered pairing holographic hardware with haptic feedback, establishing a novel platform for immersive digital storytelling.
  • Navigated scope, interactivity and cost constraints to pivot the project direction while preserving core experiential goals.
Cyber Security Group, University of Bristol

Project Manager and Technologist

Nov 2019 - Jun 2020
  • Translated complex cybersecurity frameworks into an immersive StoryWorld, enabling learners to explore 19 core knowledge areas.
  • Developed a six‑part educational comic series, condensing technical concepts into visually engaging episodes that boosted learner retention.
  • Designed and launched an interactive game integrated with the comic to reinforce critical skills through hands‑on challenges.
  • Led end‑to‑end multimedia production, coordinating writers, illustrators, and developers to merge technical content with dynamic visual storytelling.
2018 - Jun 2019
  • Conducted research into emerging digital ecosystems (VR/AR/MR) and their socio‑cultural impact on Black communities for the South‑West Creative Technology Network.
  • Established a VR studio, designing immersive experiences with Unity and Blender to prototype applications addressing digital marginalisation.
  • Delivered “Virtual Marginalisation,” a keynote presentation interrogating inherent biases within immersive virtual environments.
  • Secured and managed funding, overseeing budgets, schedules and stakeholder engagement to ensure research objectives were met.